Category: Shadertoy
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Shader Tutorial: Coding a Sunburst Effect

In this tutorial you will learn how to code a sunburst effect inside a shader, using scanlines and polar coordinates. You will learn how to code the effect using the web based shader editor called Shadertoy.
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Rotated rectangle Shadertoy transition tutorial

Learn how to create a rotated rectangle transition in Shadertoy using the GLSL programming language. Useful in video games and movies when changing scenes.
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Circle screen transition Shadertoy tutorial

Learn how to create circle transition in Shadertoy using the GLSL programming language. Useful in video games and movies when changing scenes.
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Push screen transition Shadertoy tutorial

Learn how to make a push screen transition in Shadertoy using the GLSL programming language. Push a texture outside of the screen using the fractional part of a number, signum and the mix function.
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Fade to black screen transition in Shadertoy

Learn how to create a fade to black screen transition in Shadertoy using the GLSL programming language. Mix textures and use easing functions to create this classic screen transition effect.
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Creating a circular gradient in Shadertoy

Learn how to create a circular gradient in Shadertoy, using the GLSL programming language.
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Creating a rainbow gradient in Shadertoy

Learn how to create a rainbow gradient in Shadertoy using the GLSL programming language. Use the YIQ colour space to create different rainbow gradients by hue shifting.
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Creating a four corner gradient in Shadertoy

Learn how to create a four corner gradient in Shadertoy using the GLSL programming language.
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Creating a rotating gradient in Shadertoy

Learn how to create a rotating gradient in Shadertoy using the GLSL programming language. Transform the texture coordinates to create a gradient, use time, and mix with a texture to create a cool effect.
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Creating a halftone shader part 2

Learn how to change the look of the halftone pattern shader with different blend modes. View the Shadertoy demo to see it in action, and change the options.
