Tag: gamedev
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Creating a multicoloured bokeh shader
Learn how to make a multicoloured bokeh shader, using the GLSL programming language.
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Creating monochrome pixel art in Aseprite
This tutorial will show you a fun way of creating monochrome pixel art in Aseprite by using a greyscale image and blend modes.
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Rotated rectangle Shadertoy transition tutorial
Learn how to create a rotated rectangle transition in Shadertoy using the GLSL programming language. Useful in video games and movies when changing scenes.
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Circle screen transition Shadertoy tutorial
Learn how to create circle transition in Shadertoy using the GLSL programming language. Useful in video games and movies when changing scenes.
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Push screen transition Shadertoy tutorial
Learn how to make a push screen transition in Shadertoy using the GLSL programming language. Push a texture outside of the screen using the fractional part of a number, signum and the mix function.
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Fade to black screen transition in Shadertoy
Learn how to create a fade to black screen transition in Shadertoy using the GLSL programming language. Mix textures and use easing functions to create this classic screen transition effect.
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Creating a circular gradient in Shadertoy
Learn how to create a circular gradient in Shadertoy, using the GLSL programming language.
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Creating a rainbow gradient in Shadertoy
Learn how to create a rainbow gradient in Shadertoy using the GLSL programming language. Use the YIQ colour space to create different rainbow gradients by hue shifting.