Creating Textures for a Dissolve Shader

nine dissolving pumpkins version 2

Learn how to create a texture for a dissolve shader using the GIMP image editor. This tutorial will show you two methods.

Method 1

The first method uses GIMP’s solid noise filter, which is convenient since it has a tileable option.

1. Create a new image

Open the GIMP image editor and create a new image.

Go to:

File –> New

You can set the width and height to whatever you want. I am using 512×512.

2. Solid noise

Go to:

Filters –> Render –> Noise –> Solid Noise

Set tileable to true, and pick a seed which has dark and light areas. Increase details and slightly reduce the size.

gimp image editor - solid noise properties
Solid noise properties

This type of textures usually produces good results when used as a dissolve texture.

dissolve tutorial - solid noise - dissolve and burn
Solid noise – dissolve and burn

Method 2

The GIMP image editor has plenty of other filters which can create interesting dissolve textures.

1. Create a new image

Open the GIMP image editor and create a new image.

Go to:

File –> New

You can set the width and height to whatever you want. I am using 512×512.

2. Plasma

Go to:

Filters –> Render –> Noise –> Plasma

You can pick any random seed, but it is best to pick something with light and dark areas.

Turn the turbulence up.

gimp image editor - plasma properties
Plasma properties

3. Desaturate

Go to:

Colors –> Desaturate –> Desaturate

Pick a mode which has good contrast. For me this was the luma mode.

gimp image editor - desaturate properties
Desaturate properties

4. Median blur

Go to:

Filters –> Blur –> Median Blur

Set the radius to a very low value, and play with the percentile slider.

gimp image editor - median blur properties
Median blur properties

5. Levels

Go to:

Colors –> Levels

Drag the black triangle and the white triangle around until you have an image which has black areas, white areas and greyscale colours in between. This will create a smooth gradient for the dissolve shader.

gimp image editor - levels properties
Levels properties

6. Tile seamless

Go to:

Filters –> Map –>Tile Seamless

This method isn’t perfect and doesn’t always get rid of the seams. You will need to test the texture in a dissolve shader to see how it looks.

gimp image editor - tile seamless properties
Tile seamless properties
dissolve tutorial - plasma - dissolve and burn
Plasma – dissolve and burn

Conclusion

Thank you for reading this tutorial. You have learned two useful methods for creating dissolve textures in the GIMP image editor using solid noise and plasma.

Feel free to experiment with other filters and see what you can come up with!

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