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Creating a circle pattern in Shadertoy

Learn how to create a circle pattern in Shadertoy using the GLSL programming language.
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Creating a checkerboard pattern in Shadertoy

Learn how to create a checkerboard pattern in Shadertoy using the GLSL programming language.
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Creating a 3D printer shader

Learn how to create a 3D printer shader visual effect and watch as the texture appears line by line. Written in the GLSL programming language.
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Creating a scrolling background in Shadertoy

Learn how to create a scrolling background in Shadertoy using a texture by offsetting the UV coordinates using the fractional part of time and a speed value. The effect can be useful for many things such as top down and sidescroller video games, animated wallpapers and video backgrounds.
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Creating a wood texture in GIMP

Learn how to create a wood texture in the GIMP image editor using noise, motion blur, levels and gradients. You can use the wood to texture 3D models for video games and other types of computer-generated imagery.
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Creating a simple outline shader

Learn how to create a simple outline around an image in a fragment shader using the GLSL programming language. Easily portable to other shader languages.
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Creating a drop shadow effect in GIMP

Learn how to apply a drop shadow effect to any image in the GIMP image editor by creating a shadow layer and applying gaussian blur. The process is similar for other image editors like Adobe Photoshop.
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Happy year of the dragon!

I decided to combine the year of the dragon with the hearts of valentine’s day. My idea was to draw a dragon which fires hearts out of it’s mouth. So I started with the dragon, then drew the hearts. I then added the text, and finally the frame. The sprite is made up of 13…
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Drawing random shapes using probability in Processing

Learn how to use random numbers and probability to draw random shapes in Processing using the Java programming language.

