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Agate DRAGON Games

Creating games, shaders and pixel art

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  • Generating a Triangular Grid in Processing

    Generating a Triangular Grid in Processing

    Learn how to generate a triangular grid, create walls, connect the triangular cells and render the cells in this Processing tutorial, using the Java programming language.

    Agate Dragon

    3rd Apr 2025
    Processing, Programming
    coding, Education, gamedev, grid, Java, pathfinding, search algorithm, triangle, triangle grid, triangular grid, tutorial, Video Games
  • Pathfinding Tutorial: Greedy Best First Search

    Pathfinding Tutorial: Greedy Best First Search

    Learn how to explore a hexagonal grid and find a goal point with greedy best first search in this pathfinding tutorial. You will use Processing and Java to code the greedy best first search pathfinding algorithm and create a graphical demo so you can see it in action.

    Agate Dragon

    25th Mar 2025
    Processing, Programming
    coding, Education, gamedev, greedy best first search, grid, hexagon, hexagon grid, Java, pathfinding, search algorithm, tutorial, Video Games
  • Generating a Hexagonal Grid in Processing

    Generating a Hexagonal Grid in Processing

    Learn how to generate a hexagonal grid, create walls, connect the hexagonal cells and render the cells in this Processing tutorial, using the Java programming language.

    Agate Dragon

    24th Mar 2025
    Processing, Programming
    coding, Education, gamedev, grid, hexagon, hexagon grid, Java, pathfinding, search algorithm, tutorial, Video Games
  • Pathfinding a Grid with Breadth First Search

    Pathfinding a Grid with Breadth First Search

    Learn how to explore a grid and find a goal point with breadth first search in this pathfinding tutorial. You will use Processing and Java to code the breadth first search pathfinding algorithm and create a graphical demo so you can see it in action.

    Agate Dragon

    17th Mar 2025
    Processing, Programming
    breadth first search, coding, Education, gamedev, grid, Java, pathfinding, search algorithm, tutorial, Video Games
  • Pathfinding Tutorial: Depth First Search Node Graph

    Pathfinding Tutorial: Depth First Search Node Graph

    Learn how to code the depth first search pathfinding algorithm in this coding tutorial using Processing and Java. Then watch how the explored nodes and chosen path appear in the graphical demo.

    Agate Dragon

    13th Mar 2025
    Processing, Programming
    coding, depth first search, Education, gamedev, graph theory, Java, node graph, pathfinding, search algorithm, tutorial, Video Games
  • Generating a Node Graph in Processing

    Generating a Node Graph in Processing

    Learn how to generate a node graph, connect the nodes and render the nodes in this Processing tutorial, using the Java programming language.

    Agate Dragon

    13th Mar 2025
    Processing, Programming
    coding, Education, gamedev, graph theory, Java, node graph, pathfinding, search algorithm, tutorial, Video Games
  • Creating an RGB Split Effect in Aseprite

    Creating an RGB Split Effect in Aseprite

    Learn how to create an RGB split effect using Aseprite in this step-by-step pixel art tutorial. RGB split is also known as chromatic aberration, and is commonly found in glitch visual effects.

    Agate Dragon

    17th Feb 2025
    Art, Digital Art, Pixel Art
    artwork, aseprite, chromatic aberration, Creativity, Education, Game Design, gamedev, Glitch, rgb split, tutorial, Video Games
  • Shader Tutorial: Coding a Sunburst Effect

    Shader Tutorial: Coding a Sunburst Effect

    In this tutorial you will learn how to code a sunburst effect inside a shader, using scanlines and polar coordinates. You will learn how to code the effect using the web based shader editor called Shadertoy.

    Agate Dragon

    16th Jan 2025
    Shaders, Shadertoy
    coding, Creative Coding, Education, gamedev, GLSL, indiedev, Polar Coordinates, Programming, Scanline, Shader, sunburst, tutorial, Video Games
  • Coding Tutorial: Orbiting a Point in Space

    Coding Tutorial: Orbiting a Point in Space

    Learn how to use polar coordinates to make an object orbit a point in space.

    Agate Dragon

    14th Jan 2025
    Processing, Programming
    coding, Creative Coding, Education, gamedev, indiedev, Java, Math, Orbit, Polar Coordinates, tutorial, Video Games
  • Pixel Art Birds 2024

    Pixel Art Birds 2024

    Here is a collection of pixel art birds which I have drawn in 2024 using the Aseprite pixel art drawing software.

    Agate Dragon

    21st Dec 2024
    Art, Digital Art, Pixel Art
    2024, artwork, aseprite, birds, Creativity, Drawing, gamedev, Sketching, sprites
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