Category: Programming
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Fun and Crazy Circle Animation in Processing

I created this fun and crazy circle animation in Processing using the Java programming language. The effect is made using time, random functions and Perlin noise.
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Coding an Olympic Ring Animation in Processing

I created this Olympic ring animation to celebrate the Olympic games. The animation was coded in Processing using the Java programming language.
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Processing Tutorial: How to Create Falling Snow Particles

This Processing tutorial shows you how to create snow particles which flow back and forth in the air. Learn how to simulate wind in a particle system, written using the Java programming language. The process is similar for creating rain, falling leaves and cherry blossom particles.
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Processing Tutorial: How to Create Waterfall Particles

Learn how to create a steady stream of waterfall particles which fall due to gravity in this Processing tutorial, written in the Java programming language.
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Processing Tutorial: How to Create Smoke Particles

Learn how to create smoke particles in this Processing tutorial using the Java programming language. You will learn how to use signum, sine waves, random numbers and Gaussian distribution to create a steady stream of smoke particles.
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Processing Tutorial: Creating a Trail of Particles which follow the Mouse

This Processing tutorial will teach you how to create a trail of particles at the mouse position, which follow the mouse like a snake.
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Tutorial: Building a Particle System in Processing with Java

Learn how to create a reusable particle system in Processing using the Java programming language in this coding tutorial. Particles can be used to create a variety of visual effects in video games and films, such as rain, fire, and explosions.
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Drawing random shapes using probability in Processing

Learn how to use random numbers and probability to draw random shapes in Processing using the Java programming language.
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Generating terrain in an infinite world

It would be impossible to hand craft an infinite world, so instead I generate a terrain sprite outside the camera viewport. I use the length of the camera and terrain rectangles, the direction the player is currently moving in and circles to position the terrain, so it is always just outside the viewport. Old terrain…
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Snapping images to a grid in Processing

Learn how to draw a grid and snap images to the grid using Processing and Java. Easily portable to other programming languages.
