Tag: graphics
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Simple sharpen shader using a kernel

This tutorial will show you how to create a sharpen effect using a kernel in a GLSL shader. By modifying the gaussian blur shader from the last tutorial and replacing the code with a sharpen kernel, you will be able to create a sharpen effect. Happy coding!
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Simple gaussian blur shader using a kernel

This tutorial demonstrates creating a gaussian blur shader using a kernel and the GLSL shader language. The process involves creating a kernel, defining a sample distance, applying blur, and setting the pixel alpha. Images with different sample distances are displayed for comparison. Thank you for reading this helpful guide!
